The same applies to trade goods, such as sugar, rum, cigars and so forth. Luckily colonists can be specialised, and you may just get an expert gunsmith to produce guns at a far more efficient rate than a typical colonist. And you’ll need to allocate a colonist to do so. Unlike Civilization IV, where everything comes down to production, here you must build the things you need, from the appropriate resources. Adding them to a city enables you to allocate them to production of goods, food, or religion points. Each city must have enough food to support the colonists you wish to add. Once you have a few colonists, you can either build some more cities, or allocate them to your existing cities. Your first city is probably best placed near the coast, as water tiles generate a lot of food from fish, and food is what lets you grow your cities and produce colonists on land, rather than dragging them all the way from Europe. The choice here is very important, as where your city is located correlates to what resources you can get and how much food you can generate. The game really starts when you build your first city. Initially, all you have to do is find some land and drop off your colonials, before sending your ship back to Europe to wait for some more colonials to appear. You start out with a ship, and a couple of colonials in uncharted waters with no land in sight. Your goal is to conquer (rather diplomatically) the ‘New World’. Well, a corner of it.Ĭolonization is all about 1492, and Europe getting its occupation on. However, I can confess to being a Civilization fiend, so I popped the disk in and prepared to take over the world. You may get the feeling I’ve never played the original Colonization, or have any idea what it was about. ![]() Remove Civ's multiple victory conditions, most of the warfare units (can’t have nukes in this era, stupid historical accuracy!) and give everyone silly hats. You take Civilization IV and change the scope to the colonisation era of the Americas, as Europe expands across the globe. Customize your games and choose your own level of difficulty so you never play the same game twice.This game, to the uninitiated (me, for instance), might not at first glance be particularly appealing.Play either the French, English, Dutch, or Spanish colonial powers, each with distinct characteristics and political situations.Plant a foothold in the New World and establish your independence in Sid Meier’s Colonization! ![]() Overseeing economic, military, and political growth, you strive to establish independence from the mother country while competing with other colonies for control of the New World. This New World can be the historically accurate Americas (North and South) or a randomly generated world with varying resources and challenges. Players control either English, French, Dutch, or Spanish colonists in the New World. Only then can you launch your revolution and declare your independence. You'll have to overcome your foes with superior military strategy and wily diplomacy. But beware of your enemies! Angry natives and rival powers can encroach upon your territory. The New World lies before you with all its peril, promise, and infinite possibility: your colonists anxiously follow you to shore and the treasures of an entire continent await you. Discover the New World and fulfill your Manifest Destiny!
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